

With space+click and space+right mouse button you can pan and zoom the area respectively. Similar to the individual frames, you can use shift+click and shift+click+drag to select multiple columns and to manipulate them. You can also right click this header to add and remove whole columns from the animation over all visible layers. To manually play your animation by using the mouse, a concept called scrubbing, you click-drag on the frame-count header. To delete frames, right click the frame and press delete frame. Instead, Krita just assumes that the space between key frame 1 and key frame 2 is supposed to be filled with key frame 1. This is unlike Flash where you have to manually indicate how long a key frame will hold. This is useful for when you need to clear up some space in your animation, but don't want to select all the frame to the right of a particular frame.Ĭlick+drag from an empty frame will select all frames that are being dragged over. Using alt+drag on any given frame will move that frame and all the frames to the right of it. Now, if you want to drag multiple frames, you can use shift+click to select all frames between the active and the clicked frame, or ctrl+click to select individual frames together. You can also do ctrl+click+drag on any frame(except the first) to copy said frame and drag it into a spot. To add a new frame, either right click an empty frame entry to either add a new frame, or to copy the visible frame into a new frame.

You can drag and drop the frame around to a different empty frame entry. This way you can choose which layers are important and which are only minor. To keep a layer visible in the timeline docker regardless of which layer is selected, select the layer in the layerdocker so it shows up in the docker, the rightclick it on the docker-layer list and select show in timeline. Right-click the square on the timeline docker to add a new frame. So, to make our first animated layer, we need to make a key frame! In fact, until you make a key frame on a layer, Krita assumes that there's no animation going on at all on the layer and it'll keep the layer static over the whole animation. The timeline docker is not immediately obvious, because when you start drawing, this doesn't automatically create a key frame out of your drawing. This docker controls the look of the onion skin, which in turn is useful for seeing the previous frame. This docker contains the play buttons as the ability to change the frame-rate, playback speed and useful little options like *auto-key framing*. In traditional animation workflow, what you do is that you make key frames, which contain the important poses, and then draw frames in between( tweening in highly sophisticated animator's jargon).įor this workflow, there are three important dockers: There's still a lot of elements missing from it, like tweening, but the basic workflow is there. In specific, Krita has frame-by-frame raster animation. Thanks to the 2015 kickstarter, Krita 3.0 now has animation.
